AI Insights · Timothy · September 2024
Top 5 2D Cartoon Games on iOS in Central America Q3 2024
Explore the performance trends of the leading 2D cartoon games on the iOS platform in Central America during the third quarter of 2024, featuring insights into downloads, revenue, and active user activity.
In the third quarter of 2024, the iOS platform in Central America saw significant activity among 2D cartoon games, with various trends in downloads, revenue, and active user engagement. Here, we examine the performance of the top five games in this category, using data from Sensor Tower.
Offline Games - No Wifi Games, published by Moreno Maio, showed a consistent pattern in both downloads and active users. Weekly downloads began at 42.5K, peaked at 66.4K in the second week of July, before stabilizing around 24K in September. Active users demonstrated a steady growth, starting at 79.4K and reaching 151.4K by the end of September. Revenue fluctuated slightly, with a high of $232 in mid-July, followed by a decrease to $110 in early September.
Among Us! from InnerSloth LLC maintained a stable performance throughout the quarter. Downloads hovered around the low-to-mid 30K range, with a slight dip to 22.6K in early September. Active users began at 103.8K, dipped to 71.5K in early September, but recovered to 88.8K by the end of the quarter. Revenue saw a moderate peak of $1.3K in mid-August, followed by a drop to $632 in mid-September, before ending the quarter at $1.2K.
Fruit Merge: Match Game, published by Bravestars Technology JSC, experienced dynamic changes. Downloads peaked at 39.4K in the second week of July and settled at around 27K towards the end of September. The game saw an increase in active users from 67K in early July to 150.2K by the end of the quarter. Revenue started to materialize in late August, peaking at $802 in early September and stabilizing around $628 by the end of the month.
Candy Crush Saga by King continued to capture interest with steady weekly downloads, starting at 19.8K and peaking at 25.8K in mid-September. Active users remained robust, with a slight peak at 179.9K in late September. Revenue was strong, beginning at $178.8K, peaking at $262.3K in mid-September, and ending the quarter at $192.6K.
Finally, UNO!™ from Mattel163 Limited showed varied performance. Downloads started at 20.2K, decreased to 15.3K in early September, but climbed back to 21.7K at the quarter's end. Active users peaked at 120.7K in late July, dipped to 102.7K in early September, and recovered to 118.5K by the end of the quarter. Revenue had notable spikes, with a high of $5.9K in late August, closing the quarter at $2.4K.
These insights into the top 2D cartoon games on iOS in Central America highlight the dynamic nature of the mobile gaming market. For more detailed data and analysis, Sensor Tower remains an invaluable resource.